From the very beginning, my task was to create a very robust and organized system that was a combination of task list, calendar, and image and product search engine into one simple, concise, and consistent UI experience.
Login, Dashboard & Menu
These are the first few screens a user experiences after they login. The user gets a quick overview of their child’s chores, rewards, and meaningful and useful statistics.
Parents get a list of a specific child’s chores, ordered by time and due date, as well as chores that needed to be approved (so their child could get the points for the chores they've completed).
The engine that drives the success of ChoreMonster is the rewards. Every time a child completes a chore they get points that they can use to earn things they want, like ice cream, game time, watching a movie, or getting a toy. The incentive of earning something (no matter how small or insignificant) motivates children to do their chores — this is true of adults as well, not just children.
When we were tasked with adapting our parents interface to work on the Apple Watch, a new set of UI and UX problems had to be solved. Given the size, color, and functional limitations of the watch, I created flow that worked best for the device. This acted as a catalyst for the Parents 3.0 (that should launch soon).
Windows 8 Tablet
Yes, you are reading that correctly. Call this “cover the all bases”, we created a version of the app which again presented new challenges to adapting the current visual language to feel native in the Windows 8 environment.